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Tuesday, October 27 • 2:50pm - 3:30pm
The Implementation of Gaming as a Service with OpenStack

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We successfuly developed a massively multiplayer online and realtime game platform on the OpenStack environment.
This platform archives an optimized gaming environment that dynamically controls openstack's resources by state of the gaming.

It's so hard to handle the online game traffic. Because the amount of traffic changes drastically in a short time, and communications are under a "state"(These are non-stateless).
In such case, we can't adopt a simple auto-scaling method with heat and ceilometer.
In order to solve this problem, we need a way of controlling openstack resources which cooperates with state of communications or applications.
But there was not a way to archive it.

We solved this problem by utilizing two technologies.
First one is RACK, the RACK is a way to control openstack's resources as an actual program resources easily(*1).
The another is Monobit-Engine. It's a free online game platform engine(*2).
We implemented RACK to Monobit-Engine, and they make a best "Gaming as a Service" platform.

In this session, we would like to share the structure and the principle of our "Gaming as a Service" platform while viewing a beautiful and funny gaming demo.

*1) RACK
https://wiki.openstack.org/wiki/RACK
https://github.com/stackforge/rack

*2) Monobit-Engine
http://www.monobitengine.com/

Speakers
YH

Yoshitaro Honjo

CEO, Monobit Corp. | Yoshitaro has been successful in online game development and management since establishing the game company in 2005. | 20+ online and social games have been released under his supervision. | He has been developing the realtime communication engine for online games since 2013.
NN

Nobuteru Nishida

Software Engeneer in Cloud & Security Services Business Division at ITOCHU Techno-Solutions Corporation. And now, Developing Rack.
TO

Tetsuya Oikawa

ITOCHU Techno-Solusions
He's been working at ITOCHU Techno-Solusions Corporation as an Engineer. He has experiences to develop many systems and a development frameworks. he's been a developer of OpenStack-related systems and cloud native applications since 2013.
KT

Kaneko Takehiro

He's been working at ITOCHU Techno-Solusions Corporation as an Engineer. | He started his career as a Network engineer and managed Datacenter networking system. he's been a developer of OpenStack-related systems and cloud native applications since 2013.


Tuesday October 27, 2015 2:50pm - 3:30pm
Hakugyoku